Es solo mi opinión, pero si fuera real, sería una gran estrategia por su parte.
Saludos y gracias Teje por el vídeo!
"It was like playing ludus latrunculorum
The pieces were made of flesh and of blood"
systick escribió:Aquí está el vídeo de la entrevista a Armagan en turco a la que se refiere Resonant en su vídeo y una traducción de las partes importantes en el foro de Taleworlds:
Traducción:
https://forums.taleworlds.com/index.php/topic,249537.msg8776189.html#msg8776189
No llega a decir en ningún momento que darán la fecha pronto, simplemente que la darán cuando vean que el juego está terminado y que por lo que parece están dando los retoques finales.
Esperemos que les quede poco.
interesante!!!macamur2 escribió:Desde los foros de reddit, el nuevo community manager de Taleworlds ha respondido lo siguiente:
Callum_TaleWorldsTaleWorlds Staff :
I understand your frustrations about the delayed release however we are working extremely hard to complete the game as soon as possible. You are right to say that communication hasn't been at the level it should be, and this is why I was recently hired by TW to help the company engage with our commmunity more.
shirrako118 escribió:
5: 21-5: 22 - MK: ¿Podemos decir que estás haciendo los últimos toques?
5: 22-5: 34 - AY: Sí, estamos haciendo los últimos toques. Cuando estemos seguros de ello, cuando estemos seguros de que el producto no dará lugar a malos comentarios de los jugadores, lo lanzaremos.
Sir Centu escribió:
Que sí, que tienen a un pelirrojo en el equipo, pero yo que sé, se le quema en la hoguera y ya está, hombre.
Sir Centu escribió:Sir Centu escribió:
Que sí, que tienen a un pelirrojo en el equipo, pero yo que sé, se le quema en la hoguera y ya está, hombre.
Mis palabras han sido probadas.
Ahora en serio. ¿Han echado a Captain Lust?
macamur2 escribió:Desde los foros de reddit, el nuevo community manager de Taleworlds ha respondido lo siguiente:
Callum_TaleWorldsTaleWorlds Staff :
I understand your frustrations about the delayed release however we are working extremely hard to complete the game as soon as possible. You are right to say that communication hasn't been at the level it should be, and this is why I was recently hired by TW to help the company engage with our commmunity more.
makinotixo escribió:1) Calma señores, mucha calma. Recordad lo que decían en el E3 del año pasado, que estaban preparando una beta jugable que casi la tenían lista, y ya vemos a dónde fue eso.
2) No voy a decir que no me ha dado un vuelco al corazón la primera vez que lo leí, pero leyéndolo más fríamente no me convence mucho. El tío no dice que tengan intención de dar una fecha pronto. Y respecto a que están dando los últimos toques finales, tampoco me convence mucho. La entrevista ha sido algo así parece: Entrevistador-¿Podríamos decir entonces que le estáis dando los toques finales? Taleworlds-Eh, bueno sí venga. Digamos eso. No me ha parecido muy convincente, ha dicho lo que el entrevistador quería oír, no es algo que él mismo pensase.
3) Muchas gracias Teje y shirrako por pasar la info, da gusto tener gente así en el foro, que hasta traducís la info al español.
4) Y por último:macamur2 escribió:Desde los foros de reddit, el nuevo community manager de Taleworlds ha respondido lo siguiente:
Callum_TaleWorldsTaleWorlds Staff :
I understand your frustrations about the delayed release however we are working extremely hard to complete the game as soon as possible. You are right to say that communication hasn't been at the level it should be, and this is why I was recently hired by TW to help the company engage with our commmunity more.
Chapó por Taleworlds en este caso. Por lo menos reconocen que no lo han hecho bien y que van a hacer cambios en su relación con los aficionados. Cuando hacen las cosas bien también se dicen.
Por cierto veo que han echado a un tal Capitán Lust (alias el pelirrojo maldito). ¿Tenéis alguna idea de a qué se debe? No tengo muy claro lo que debe hacer un Community manager, pero está claro que ese tío no lo hacía bien y por eso han puesto a este nuevo, que es el que se ha disculpado con los usuarios por Reddit. ¿Podrías explicar un poco la historia porfa?
makinotixo escribió:
Por cierto veo que han echado a un tal Capitán Lust (alias el pelirrojo maldito). ¿Tenéis alguna idea de a qué se debe? No tengo muy claro lo que debe hacer un Community manager, pero está claro que ese tío no lo hacía bien y por eso han puesto a este nuevo, que es el que se ha disculpado con los usuarios por Reddit. ¿Podrías explicar un poco la historia porfa?
shirrako118 escribió:... y creo que es por eso que despidieron al pelirojo en primer lugar, ...
Frank_TaleWorlds escribió:Hey everyone!
As some of you have already noticed, we have a new Community Manager working alongside me at the company!
macamur2 escribió:Más info:
Gameplay para Oyungezer (revista turca de videojuegos) con Armagan Yavuz (TRADUCCION EN SPOILER):
- Spoiler:
Skipping the introduction parts and the parts that I feel weren't interesting.
Oyungezer: For us, it's not just about the game being good but also feeling proud of it. I will be playing a Turkish game for the first time on E3. A few other games were here before, you were allowing playtime last year as well but I never had the chance. I never played Bannerlord before, I mean I did the last time I visited you, but I was just taken out on a stroll through the villages (in game) so I never got to see the combat parts. There are 3 demos, which one would you recommend?
Armağan: The demos have combat but none of them put as us the battle commander. In the first one, you command the cavalry, the second one is for commanding the horse archers. The third one is for experts of the game, a bit more difficult version of the demo.
Oyungezer: Let's not get into the difficult part, don't want to be embarrassed. (laughs)
Armağan: Then let's the do the horse archer one.
Oyungezer: Desert map.
Armağan: Yeah, this is the desert map. Right now you need to command your soldiers, the commander can give directives occasionally. The easiest command is to use F1 - F3 to have them follow you.
Oyungezer: Follow me! Let's see...they're following me. I can see a list of my soldiers. 61 swordsman, 37 archers, 35 cavalry, 71 horse archers. Oh, we have a lot of soldiers.
Armağan: Yeah, you're only commanding the 71 horse archers, the rest are with the battle commander.
Oyungezer: Okay, so we'll harass the enemy. Are those the enemy?
Armağan: Yeah, those red ones. Since you're a horse archer, you can only fire to your left. Can't draw the bow to your right. So you need to move counter-clockwise to the enemy.
Oyungezer: So we need to flank from the right?
Armağan: Yeah, yeah, flank from the right.
Skipping a bit, nothing much of substance here.
3:35
A: Our main host has met the enemy and are engaging, you should probably help them.
O: Should I just randomly shoot there? Would I hurt our own guys?
A: Yeah, if you fire randomly, you can hurt your teammates. Your soldiers wouldn't but you could.
A: The best tactic for cavalry is to never stop moving, don't get bunched up.
4:40
O:The effects look very nice. It looks like the dust is rising from horse movements and the wind.
A: Yeah, the desert ambiance looks good, doesn't it?
5:00
O: So which factions are these?
A: We are Khuzaits and the enemies are Aserai.
O: So we're a bit like Mongols and the Aserai are kinda Arabic?
A: Yeah, Khuzaits are Turk-Mongol themed, yeah.
O: I mean, I'm not playing too well here but the game doesn't feel strange to me, it's alike Warband and I got used to it quickly. I played Warband for a couple of hundred hours. There seems to be more movement, more animations. Are we winning, by the way?
A: Actually, you're losing badly.
O: (laughs) Are we? Well, the cavalry wasn't moving. Our commander must be bad then.
A: (laughs)
O: Let me see. Oh, pretty much everyone has died. We've got about 15 men left.
A: Well, your 15 men could be enough for the rest of the enemies.
O: Yeah, they got a bit separated. Our commander gave the order to fall back but no. My men won't run away, right? As long as I'm here?
A: Yeah, you are their commander. Your men won't run away unless you give the order.
O: Alright, I'll kill the enemy first and go after our commander later. (both laugh) Is that not the tradition?
A: Just as you were saying that...
O: Yeah, just as I was saying that, didn't turn out that way. Not only they put me down but also stepped on me.
O: That was good for a first try. Do I quit now?
A: Return to the game, press TAB and then "Fall back", because the battle is still going on. You could watch the fight if you want, your soldiers can win after you fall.
O: The archery was very good. Shall we try Vlandia now?
7:50
O: I'm commanding the cavalry now. This time I have 37 cavalry, but the commander has 88 swordsman, 66 archers, and another 29 cavalry under him.
O: There are lots of formations and commands here. I suppose they're controlled by the other F buttons.
A: Yes, you could tell them to face a certain way, to get off their horses, allow them to fire at will, different commands like that.
O: Compared to Warband, there are lots of orders to give.
A: Yeah, compared to Warband, the formations are completely new. It is much easier to give commands and lead the soldiers to different positions. You can hold the left mouse button and line them up
O: Alright, we're given a command now, being told to flank from the left.
A: Hmm, you're being told to engage the horse archers. There must be some horse archers around here. Look, they're right there.
O: Oh, I missed. Thankfully my men are better than me.
O: This map looks like a steppe map. What other types are there?
A: In the campaign, the type of land you are on dictates the map type. It could be snowy, when it is winter, the snow is automatically there. If it is raining on the campaign map, the battle map has rain as well.
12:00
O: Is there a mini-map?
A: No, we didn't put one on purpose. It could be done but we didn't want to disrupt that feeling of being an ordinary man on the battlefield. Modders will certainly add minimaps but it doesn't look like we will.
O: Are those our guys?
A: Yeah, looks like the commander pulled them back, they're reorganizing and will attack again.
O: Come on, commander.
O: Yeah, the order to attack has come in.
A: It looks like your infantry lost the initial fight and your archers tried to pull back to the hill. Now the enemy's main force is moving on your archers.
O: By the way, we got a skill point. I suppose we are called "Eren"? The character name seems to be that.
A: Yes.
O: Do the horses ever get tired?
A: No, they don't run out of stamina. They can get hurt though.
O: But it does feel like you increased the amount of health points for the purposed of this demo.
A: Yeah, since people can be lacking in experience, we did that.
- Battle ends with the player dying -
O: Well, it looks like we were going to win. So we can fast-forward at this point, to see the result.
O: It does the fast-forwarding quite fast. Yes, we won. Anyways, it is very enjoyable. Has been years since I played Warband so I wasn't very good but mechanically, it's not too different. It feels like a continuation of Warband. Hoping to see more game modes at Gamescom.
O: No release date yet?
A: No, since we don't know the release date either, we can't say anything about that.
Experiencia de un usuario de reddit que ha podido probar el juego en el E3 (TEXTO INGLÉS):
- Spoiler:
I feel I should start off saying I am not part of the press - I am literally a nobody - so I may lack the insight and ability to critique that the folks writing reviews may have. I'm just someone who loves playing M & B and lurks this subreddit a lot.
It was an amazing experience though, and I'm very thankful for getting the opportunity to test Bannerlord in the presence of some of its creators! I had one of the animators sit down with me while I tried everything out to teach me some of the new mechanics and general changes. He was very open to hearing feedback and told me a little bit of what it was like working on this particular build of Bannerlord.
I did not ask about a release date because I pretty much knew what response was coming. By the time I'd left, the subreddit already had news about hosting the AMA. I did get to find a pretty funny bug while playing, so both the devs and I saw something new! Apparently that hadn't happened before, but it's completely understandable.
This build had a menu with a few scenarios to try out the new combat system. The first scenario was Arena to show the changes to Infantry/1v1 combat, which I didn't personally start off with. Most of the new features such as the shield bash have been mentioned, but I'd like to highlight the new shield and sword mechanics and the improvements to the AI.
One thing I did notice right away is that the higher tier fighters with spears tried to bait and poke me, and they were successful at one point lol They honestly did pretty well with keeping out of sword range! The new chain system with sword attacks really caught me by surprise, too. Basically if you time your swings you're able to chain them together and cut the small "lag" time you usually have after a swing. As for shields, well, you're able to shield bash as well as kick. I didn't really try it much tbh, as I was in for the large scale battles.
The second scenario put you in the shoes of a mounted unit leading cavalry units in a large scale battle. I started with this one and ended up playing through it multiple times. I mentioned that I liked playing large scale battles on Warband, and I was assured that this battle was 250 vs 250, so a 500 man battle. From the moment I pressed the W key to move the horse, it all felt familiar and different at the same time.
So Mount & Blade's famous Mount returns, new and improved! The horse controls felt smoother, but it may have been the nice keyboard compared to my setup at home! Though, seriously, there was a noticeable change in the physics. Besides the Garnier-tier mane, the horse no longer deadstops when coming into contact with a foreign pixel, turns more smoothly and actually collides with other horses. Since your horse slows down bumping into things, it's very nice that they added the ability to double tap W to make your horse gallop and return to full speed.
Before I seem too observing of the Khergits' wives, let's move on to commands - there are quite a few of them. Although I had only 30 minutes to play, I was so intrigued by all the commands that I actually spent a little while just looking through them. I was told the way they were set up might not be the final layout, so I can't say I really memorized them. However, there were enough to really organize your army. From the basic follow command to the ability to click somewhere to hold a position to different formations like Shieldwall, I can say you have some choice!
The third scenario had you controlling horse archers and had the same idea as the calvary one - fight and win! Horse archer AI is WAY better and they will prefer shooting and running to running in and getting killed. I'm personally not very good with bows yet and ~400 hours into Warband, but it was amazing having them follow me and letting them slowly whittle down our foe in waves.
The fourth scenario was labled with "Hard" and basically was the same as the calvary scenario but had different variety of enemies - and adding in horse archers under the control of the AI made it more difficult for me. There are many great M & B players that wouldn't have had any problem with this battle probably, but it was still fun!
This got kind of long but it doesn't really come near all the thoughts I had while playing! There may not be any out-of-combat features in the E3 build of Bannerlord, but it still had me wanting to just keep playing the battles. Everyone there was so nice I almost cried leaving, so just another quick thanks to the staff there!
I know there was already another player who wrote down a lot about Bannerlord and the PC Gamer article too, but if anyone has any questions I would definitely answer them to the best of my ability, c:
Anotaciones de otro usuario de reddit que ha hablado con los devs en el E3:
- Spoiler:
Hey Y'all, so I was lucky enough to speak with the devs from Taleworlds. I have to say that they are very humble and cool guys. We talked about bannerlord and the games that took inspiration from The series, that didn't last too long because of how excited they were for Their own game. It game isn't quite done yet but they told me they have "ambitions" for this year. From what I played, the combat got a bit of an upgrade, felt faster with the new "timing-based" combo system, so give them time to fine tune their masterpiece!
I was enjoying the game too much and forgot to record most of it. One of the devs had to remind me...
P.D: Según he leído en los foros de taleworlds, el nuevo community manager "Callum" va a estar a las órdenes del Capitan Lust, no se de donde habéis sacado que lo han despedido. Mejor dicho, el capitan lust conocía de antes a Callum y esa es también la razón de la contratación de "Callum" y de ser ahora 2 CM (Supongo que también por la llegada del E3, esperando hacer frente a todo ésto que ha pasado con la comunidad). Según he podido ver en los foros oficiales y en reddit, el nuevo CM está intentando responder algunas cosas, pero siempre con la misma onda. "Estamos trabajando lo más rápido posible para sacarlo y esa clase de cosas / También estoy enterado de que las cosas no se hacen bien y por eso me han contratado aquí etc..."
Yo supongo que darán la fecha en el gamescom dentro de 2 meses, hasta entonces a comernos los mokis.
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