Hola, primero que nada soy nuevo en esto de codear y de tratar de modear el Warband, bueno, voy al punto.
Bueno, sinceramente mi meta es tener el mercado vacio, así sería más fácil, desde mi punto de vista, agregar armaduras, armas y etc. El problema no es el modelo, ni el brf, les dejo imágenes:
Ya al ver eso, estoy demasiado contento, pude arreglarme solo para modelar, ya que llevo 3 años en esto.
Ya le agregue al module.ini que cargue el brf, pero mi problema es que yo borro lineas de module_items.py, menos las que usa el juego, osea estos:
PD: Ando haciendo un mod de Mad Max, pero de las películas viejas.
Bueno, sinceramente mi meta es tener el mercado vacio, así sería más fácil, desde mi punto de vista, agregar armaduras, armas y etc. El problema no es el modelo, ni el brf, les dejo imágenes:
Ya al ver eso, estoy demasiado contento, pude arreglarme solo para modelar, ya que llevo 3 años en esto.
Ya le agregue al module.ini que cargue el brf, pero mi problema es que yo borro lineas de module_items.py, menos las que usa el juego, osea estos:
- Código:
# item_name, mesh_name, item_properties, item_capabilities, slot_no, cost, bonus_flags, weapon_flags, scale, view_dir, pos_offset
["no_item","INVALID ITEM", [("invalid_item",0)], itp_type_one_handed_wpn|itp_primary|itp_secondary, itc_longsword, 3,weight(1.5)|spd_rtng(103)|weapon_length(90)|swing_damage(16,blunt)|thrust_damage(10,blunt),imodbits_none],
["tutorial_spear", "Spear", [("spear",0)], itp_type_polearm| itp_primary|itp_penalty_with_shield|itp_wooden_parry, itc_spear, 0 , weight(4.5)|difficulty(0)|spd_rtng(80) | weapon_length(158)|swing_damage(0 , cut) | thrust_damage(19 , pierce),imodbits_polearm ],
["tutorial_club", "Club", [("club",0)], itp_type_one_handed_wpn| itp_primary|itp_wooden_parry|itp_wooden_attack, itc_scimitar, 0 , weight(2.5)|difficulty(0)|spd_rtng(95) | weapon_length(95)|swing_damage(11 , blunt) | thrust_damage(0 , pierce),imodbits_none ],
["tutorial_battle_axe", "Battle Axe", [("battle_ax",0)], itp_type_two_handed_wpn| itp_two_handed|itp_primary|itp_bonus_against_shield|itp_wooden_parry, itc_nodachi|itcf_carry_axe_back, 0 , weight(5)|difficulty(0)|spd_rtng(88) | weapon_length(108)|swing_damage(27 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
["tutorial_arrows","Arrows", [("arrow",0),("flying_missile",ixmesh_flying_ammo),("quiver", ixmesh_carry)], itp_type_arrows, itcf_carry_quiver_back, 0,weight(3)|abundance(160)|weapon_length(95)|thrust_damage(0,pierce)|max_ammo(20),imodbits_missile],
["tutorial_bolts","Bolts", [("bolt",0),("flying_missile",ixmesh_flying_ammo),("bolt_bag", ixmesh_carry),("bolt_bag_b", ixmesh_carry|imodbit_large_bag)], itp_type_bolts, itcf_carry_quiver_right_vertical, 0,weight(2.25)|abundance(90)|weapon_length(55)|thrust_damage(0,pierce)|max_ammo(18),imodbits_missile],
["tutorial_short_bow", "Short Bow", [("short_bow",0),("short_bow_carry",ixmesh_carry)], itp_type_bow |itp_primary|itp_two_handed ,itcf_shoot_bow|itcf_carry_bow_back, 0 , weight(1)|difficulty(0)|spd_rtng(98) | shoot_speed(49) | thrust_damage(12 , pierce ),imodbits_bow ],
["tutorial_crossbow", "Crossbow", [("crossbow",0)], itp_type_crossbow |itp_primary|itp_two_handed|itp_cant_reload_on_horseback ,itcf_shoot_crossbow|itcf_carry_crossbow_back, 0 , weight(3)|difficulty(0)|spd_rtng(42)| shoot_speed(68) | thrust_damage(32,pierce)|max_ammo(1),imodbits_crossbow ],
["tutorial_throwing_daggers", "Throwing Daggers", [("throwing_dagger",0)], itp_type_thrown |itp_primary ,itcf_throw_knife, 0 , weight(3.5)|difficulty(0)|spd_rtng(102) | shoot_speed(25) | thrust_damage(16 , cut)|max_ammo(14)|weapon_length(0),imodbits_missile ],
["tutorial_saddle_horse", "Saddle Horse", [("saddle_horse",0)], itp_type_horse, 0, 0,abundance(90)|body_armor(3)|difficulty(0)|horse_speed(40)|horse_maneuver(38)|horse_charge(8),imodbits_horse_basic],
["tutorial_shield", "Kite Shield", [("shield_kite_a",0)], itp_type_shield|itp_wooden_parry, itcf_carry_kite_shield, 118 , weight(2.5)|hit_points(480)|body_armor(1)|spd_rtng(82)|weapon_length(150),imodbits_shield ],
["tutorial_staff_no_attack","Staff", [("wooden_staff",0)],itp_type_polearm|itp_offset_lance|itp_primary|itp_penalty_with_shield|itp_wooden_parry|itp_wooden_attack,itc_parry_polearm|itcf_carry_sword_back,9, weight(3.5)|spd_rtng(120) | weapon_length(115)|swing_damage(0,blunt) | thrust_damage(0,blunt),imodbits_none],
["tutorial_staff","Staff", [("wooden_staff",0)],itp_type_polearm|itp_offset_lance|itp_primary|itp_penalty_with_shield|itp_wooden_parry|itp_wooden_attack,itc_staff|itcf_carry_sword_back,9, weight(3.5)|spd_rtng(120) | weapon_length(115)|swing_damage(16,blunt) | thrust_damage(16,blunt),imodbits_none],
["tutorial_sword", "Sword", [("long_sword",0),("scab_longsw_a", ixmesh_carry)], itp_type_one_handed_wpn|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn, 0 , weight(1.5)|difficulty(0)|spd_rtng(100) | weapon_length(102)|swing_damage(18 , cut) | thrust_damage(15 , pierce),imodbits_sword ],
["tutorial_axe", "Axe", [("iron_ax",0)], itp_type_two_handed_wpn| itp_two_handed|itp_primary|itp_bonus_against_shield|itp_wooden_parry, itc_nodachi|itcf_carry_axe_back, 0 , weight(4)|difficulty(0)|spd_rtng(91) | weapon_length(108)|swing_damage(19 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
["tutorial_dagger","Dagger", [("practice_dagger",0)], itp_type_one_handed_wpn|itp_primary|itp_secondary, itc_longsword, 3,weight(1.5)|spd_rtng(103)|weapon_length(40)|swing_damage(16,blunt)|thrust_damage(10,blunt),imodbits_none],
["horse_meat","Horse Meat", [("raw_meat",0)], itp_type_goods|itp_consumable|itp_food, 0, 12,weight(40)|food_quality(30)|max_ammo(40),imodbits_none],
# Items before this point are hardwired and their order should not be changed!
- Código:
Traceback (most recent call last):
File "process_init.py", line 2, in <module>
from process_operations import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\process_op
erations.py", line 13, in <module>
from module_items import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_ite
ms.py", line 1, in <module>
from module_constants import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_con
stants.py", line 468, in <module>
num_trade_goods = itm_siege_supply - itm_spice
NameError: name 'itm_siege_supply' is not defined
Traceback (most recent call last):
File "process_global_variables.py", line 5, in <module>
from module_triggers import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_tri
ggers.py", line 9, in <module>
from module_constants import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_con
stants.py", line 468, in <module>
num_trade_goods = itm_siege_supply - itm_spice
NameError: name 'itm_siege_supply' is not defined
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Traceback (most recent call last):
File "process_map_icons.py", line 3, in <module>
from module_map_icons import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_map
_icons.py", line 2, in <module>
from module_constants import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_con
stants.py", line 468, in <module>
num_trade_goods = itm_siege_supply - itm_spice
NameError: name 'itm_siege_supply' is not defined
Exporting faction data...
Traceback (most recent call last):
File "process_items.py", line 4, in <module>
from module_items import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_ite
ms.py", line 1, in <module>
from module_constants import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_con
stants.py", line 468, in <module>
num_trade_goods = itm_siege_supply - itm_spice
NameError: name 'itm_siege_supply' is not defined
Traceback (most recent call last):
File "process_scenes.py", line 2, in <module>
from module_scenes import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_sce
nes.py", line 5, in <module>
from module_constants import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_con
stants.py", line 468, in <module>
num_trade_goods = itm_siege_supply - itm_spice
NameError: name 'itm_siege_supply' is not defined
Traceback (most recent call last):
File "process_troops.py", line 4, in <module>
from module_troops import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_tro
ops.py", line 248, in <module>
[itm_leather_jerkin, itm_leather_boots],
NameError: name 'itm_leather_jerkin' is not defined
Exporting particle data...
Traceback (most recent call last):
File "process_scene_props.py", line 4, in <module>
from module_scene_props import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_sce
ne_props.py", line 7, in <module>
from module_constants import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_con
stants.py", line 468, in <module>
num_trade_goods = itm_siege_supply - itm_spice
NameError: name 'itm_siege_supply' is not defined
Traceback (most recent call last):
File "process_tableau_materials.py", line 5, in <module>
from module_tableau_materials import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_tab
leau_materials.py", line 6, in <module>
from module_constants import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_con
stants.py", line 468, in <module>
num_trade_goods = itm_siege_supply - itm_spice
NameError: name 'itm_siege_supply' is not defined
Traceback (most recent call last):
File "process_presentations.py", line 4, in <module>
from module_presentations import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_pre
sentations.py", line 7, in <module>
from module_constants import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_con
stants.py", line 468, in <module>
num_trade_goods = itm_siege_supply - itm_spice
NameError: name 'itm_siege_supply' is not defined
Exporting party_template data...
Traceback (most recent call last):
File "process_parties.py", line 4, in <module>
from module_game_menus import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_gam
e_menus.py", line 8, in <module>
from module_constants import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_con
stants.py", line 468, in <module>
num_trade_goods = itm_siege_supply - itm_spice
NameError: name 'itm_siege_supply' is not defined
Exporting quest data...
Exporting info_page data...
Traceback (most recent call last):
File "process_scripts.py", line 4, in <module>
from module_scripts import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_scr
ipts.py", line 4, in <module>
from module_constants import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_con
stants.py", line 468, in <module>
num_trade_goods = itm_siege_supply - itm_spice
NameError: name 'itm_siege_supply' is not defined
Traceback (most recent call last):
File "process_mission_tmps.py", line 5, in <module>
from module_mission_templates import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_mis
sion_templates.py", line 8, in <module>
from module_constants import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_con
stants.py", line 468, in <module>
num_trade_goods = itm_siege_supply - itm_spice
NameError: name 'itm_siege_supply' is not defined
Traceback (most recent call last):
File "process_game_menus.py", line 5, in <module>
from module_game_menus import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_gam
e_menus.py", line 8, in <module>
from module_constants import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_con
stants.py", line 468, in <module>
num_trade_goods = itm_siege_supply - itm_spice
NameError: name 'itm_siege_supply' is not defined
Traceback (most recent call last):
File "process_simple_triggers.py", line 2, in <module>
from module_simple_triggers import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_sim
ple_triggers.py", line 10, in <module>
from module_constants import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_con
stants.py", line 468, in <module>
num_trade_goods = itm_siege_supply - itm_spice
NameError: name 'itm_siege_supply' is not defined
Traceback (most recent call last):
File "process_dialogs.py", line 5, in <module>
from module_triggers import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_tri
ggers.py", line 9, in <module>
from module_constants import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_con
stants.py", line 468, in <module>
num_trade_goods = itm_siege_supply - itm_spice
NameError: name 'itm_siege_supply' is not defined
Traceback (most recent call last):
File "process_global_variables_unused.py", line 3, in <module>
from process_operations import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\process_op
erations.py", line 13, in <module>
from module_items import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_ite
ms.py", line 1, in <module>
from module_constants import *
File "F:\Documents and Settings\Agustin\Desktop\Module_system 1.158\module_con
stants.py", line 468, in <module>
num_trade_goods = itm_siege_supply - itm_spice
NameError: name 'itm_siege_supply' is not defined
Exporting postfx_params...
______________________________
Script processing has ended.
Press any key to exit. . .
PD: Ando haciendo un mod de Mad Max, pero de las películas viejas.