Xianco escribió:No soy capaz de matar a un solo caminante blanco, ni con carga de caballería, ni con flechas y ya ha comenzado la invasión. Se supone que necesito las espadas de acero valyrio o algo así para derrotar las hordas de caminantes blancos, pero no me imagino como podría cambiar las armas de cada uno de mis soldados.
¿Alguien ha superado la invasión de los caminantes blancos?
PD:
Habia olvidado la respuesta que me dio Ghidorah de ir a Essos en busca del acero valyrio. Supongo que ahí esta la clave para derrotar a las hordas de caminantes blancos.
Gracias por tu respuesta anterior Ghidorah.
De nada camarada, ahí publicaron lo que planean corregir en la próxima versión que se viene dentro de poco la 1.1 donde los buffean un poco incluso a los Whitewalkers porque se vé que el acero valyrio los reviente de una.
Changelog 1.02 (editado)
ChangedAdded Inns, Septry's and Farmsteads to count towards your moral bonus if the option is turned on.
Added an extra harbour to essos near Lys.
Added an extra harbour to Westeros mainland near Dragonstone.
Adjusted position of Volantis.
Various map changes.
Timber should be easier to get hold of.
You should now be able to access your settlement at night.
Modified code for after battle options, this fixes several bugs that could occur.
Removed conflicting sea trader parties and any scripts associated with these.
Removed some un-needed triggers.
Added 10 more maesters to various lord halls.
Included an option to turn off the charge animation the player does.
Adjusted prices of getting healed.
Buffed Whitewalkers quite a bit.
Moved some menus around and put them into 'Other Activities'. This resolves the bug of not being able to leave some town menus.
FixesFixed issue with large bag of javelins being footwear. ( NEEDS TESTING )
Fixed issue where very rarely you would start next to the enemy on the battle field.
Fixed no head appearing after decapitation.
Fixed issue where moral penalties would stay on even if set off in the options.
Fixed 7 villages having no village elder.
Fixed issue with settlement whores.
Fixed issue with settlement troop trainer.
Fixed issues with pillaging the Septry.
Fixed a bug with capturing enemy ships.
Fixed wrong minister dialogue when selecting who to be marshal.
Various changes/fixes to the ai pathing on sea. Seems to be much better though shall need some more play testing. - No more caravans getting stuck at Lys!
Fixed issue with horsemen javelins.
Fixed issue with executing lords dialogue.
Fixed issue with missing collision meshes in Storms End.
Fixed missing collision meshes at Cider Hall.
Fixed Westerlander Pikemen stats.
Fixed bug with duels of honour.
Fixed script error in process_hero_ai. This should also stop parties trying to besiege ports or harbours.
Fixed various spelling mistakes.
Fixed floating tree in Strongsong.
Fixed issue with traversing Lorath Harbour if you are a marshall. (needs thorough testing).
Some fixes to static wars events in the case the faction is no longer active.
Espero mejore, así cuando esté en mis vacaciones puedo darle las 2 semanas hasta que me sangren los ojos.