Para crear una nueva facción
Paso 1 : iremos a ( module factions )
Ahora vamos mas abajo y buscamos :
Ahora vamos a ( ID factions ) que se encuentra en la carpeta module system de ustedes
Listo Module factions.
Paso 2 :
Creamos un Rey y un Vasallo o Lord para eso necesitamos ir a ( module troops )
Ahora iremos a ( ID_troops )
Listo.
Paso 3 :
Entramos en ( module_party_templates ).
Agregaremos refuerzos para el reino creado.
Abrimos el ( ID_party_templates )
Paso 4 :
Abrimos ( module_parties ) Aquí agregaremos ciudades,castillos y aldeas para nuestro reino.
Ahora vamos a :
( ID_parties )
Paso 5 :
Abrimos el ( module_scenes )
Bien ahora vamos al :
( ID_scenes )
Paso 6 abrimos el ( module_scripts )
Paso 7 :
Ahora el paso final
Paso 8 final :
guardamos todo lo que modificamos y ejecutamos el module.bat o el que dice build_module son lo mismo.
Gracias por Leer este tutorial me costo 5 meses en aprendérmelo, ojala que no les salga ningún error en el module.bat, pregunten yo se como solucionarlos.
Adioss hasta la próxima
Paso 1 : iremos a ( module factions )
- Spoiler:
- Código:
Buscamos : ("culture_6", "{!}culture_6", 0, 0.9, [], []),
Ponemos : ("culture_7", "{!}culture_7", 0, 0.9, [], []),
Ahora vamos mas abajo y buscamos :
- Spoiler:
- Código:
("kingdom_6", "Sarranid Sultanate", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xDDDD33),
Abajo de eso ponemos :
("kingdom_7", "Nombre de su Reino", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xC900CA),
Ahora vamos a ( ID factions ) que se encuentra en la carpeta module system de ustedes
- Spoiler:
- Código:
Buscamos :
fac_culture_6 = 12
Ponemos abajo de eso :
fac_culture_7 = 12
Los números que estén ala derecha del ( = ) no hace falta cambiarlos ya que el module.bat los re configura.
Buscamos :
fac_kingdom_6 = 22
Ponemos :
fac_kingdom_7 = 22
Listo Module factions.
Paso 2 :
Creamos un Rey y un Vasallo o Lord para eso necesitamos ir a ( module troops )
- Spoiler:
- Código:
Buscamos :
["kingdom_6_lord", "Sultan Hakim", "Hakim", tf_hero, 0,reserved, fac_kingdom_6,[itm_warhorse_sarranid, itm_mamluke_mail, itm_sarranid_boots_c, itm_sarranid_mail_coif, itm_mail_mittens, itm_sarranid_cavalry_sword, itm_tab_shield_small_round_c], knight_attrib_4,wp(220),knight_skills_5|knows_trainer_5, 0x0000000a4b103354189c71d6d386e8ac00000000001e24eb0000000000000000, rhodok_face_old_2],
Ponemos abajo de eso :
["kingdom_7_lord", "King Pelele ", "Pelele", tf_hero, 0,reserved, fac_kingdom_7,[itm_charger, itm_rich_outfit, itm_blue_hose, itm_plate_boots, itm_plate_armor, itm_gauntlets, itm_bastard_sword_b, itm_tab_shield_heater_cav_b, itm_great_helmet], knight_attrib_5,wp(220),knight_skills_5|knows_trainer_5, 0x000000019d004001570b893712c8d28d00000000001dc8990000000000000000],
Ahí tenemos nuestro rey los nombres como el de ( king pelele ) y ( pelele ) los pueden cambiar al que quieran.
Ahora buscamos :
["knight_6_20", "Emir Biliya", "Biliya", tf_hero, 0, reserved, fac_kingdom_6, [itm_warhorse_sarranid, itm_sarranid_cavalry_robe, itm_sarranid_boots_c, itm_sarranid_boots_c, itm_sarranid_veiled_helmet, itm_lance, itm_sarranid_cavalry_sword, itm_tab_shield_small_round_c], knight_attrib_5,wp(240),knight_skills_5|knows_trainer_6, 0x00000001bd0040c0281a899ac956b94b00000000001ec8910000000000000000, rhodok_face_older_2],
Abajo de eso ( separado ) ponemos :
["knight_7_1", "Set Cuitlahuac", "Cuitlahuac", tf_hero, 0, reserved, fac_kingdom_7, [itm_arabian_horse_a, itm_mamluke_mail, itm_sarranid_boots_c, itm_mail_boots, itm_sarranid_warrior_cap, itm_leather_gloves, itm_heavy_lance, itm_sarranid_cavalry_sword, itm_tab_shield_small_round_c], knight_attrib_1,wp(130),knight_skills_1|knows_trainer_3, 0x0000000009003109207000000000000000000000001c80470000000000000000],
Como dije los nombres los pueden cambiar como ustedes quieran.
- Código:
Ahora crearemos tropas para la facción creada :
Buscamos :
["sarranid_castle_guard","Castle Guard","Castle Guards",tf_guarantee_shield|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet,0,0,fac_kingdom_6,
[itm_arabian_sword_b,itm_scimitar_b,itm_war_spear,itm_mace_4,itm_sarranid_boots_c, itm_sarranid_boots_d,itm_arabian_armor_b,itm_sarranid_mail_coif,itm_sarranid_helmet1,itm_sarranid_horseman_helmet,itm_mail_boots,itm_iron_greaves,itm_mail_mittens,itm_leather_gloves,itm_tab_shield_kite_d],
def_attrib|level(25),wp_melee(135)|wp_throwing(100),knows_common|knows_shield_3|knows_ironflesh_3|knows_power_strike_3,swadian_face_middle_1, swadian_face_older_2],
Abajo de eso ( separado ) ponemos nuestras tropas :
(yo elegí este tipo de tropas ustedes pueden cambiarles los itms y el Nombre)
["pirata_recruit","Pirata Recruit","Pirata Recruits",tf_guarantee_boots|tf_guarantee_armor,0,0,fac_kingdom_7,
[itm_scythe,itm_hatchet,itm_pickaxe,itm_club,itm_stones,itm_tab_shield_heater_a,itm_sarranid_felt_hat,itm_turban,itm_sarranid_boots_a,
itm_sarranid_cloth_robe, itm_sarranid_cloth_robe_b],
def_attrib|level(4),wp(60),knows_common|knows_athletics_1,swadian_face_younger_1, swadian_face_middle_2],
Abajo de las tropas creadas ( separado ) ponemos esto :
["pirata_messenger","Pirata Messenger","Azteca Messengers",tf_mounted|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_gloves|tf_guarantee_horse|tf_guarantee_ranged,0,0,fac_kingdom_7,
[itm_sword_medieval_a,itm_leather_jerkin,itm_leather_boots,itm_courser,itm_leather_gloves,itm_light_crossbow,itm_bolts],
str_7 | agi_21 | int_4 | cha_4|level(25),wp(130),knows_common|knows_riding_7|knows_horse_archery_5,swadian_face_young_1, swadian_face_old_2],
["pirata_deserter","Pirata Deserter","Azteca Deserters",tf_guarantee_ranged|tf_guarantee_boots|tf_guarantee_armor,0,0,fac_deserters,
[itm_bolts,itm_light_crossbow,itm_hunting_crossbow,itm_dagger,itm_club,itm_voulge,itm_wooden_shield,itm_leather_jerkin,itm_padded_cloth,itm_hide_boots,itm_padded_coif,itm_nasal_helmet,itm_footman_helmet],
def_attrib|level(14),wp(80),knows_common|knows_riding_2|knows_ironflesh_1,swadian_face_young_1, swadian_face_old_2],
["pirata_prison_guard","Prison Guard","Prison Guards",tf_guarantee_shield|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet,0,0,fac_kingdom_7,
[itm_awlpike,itm_pike,itm_great_sword,itm_morningstar,itm_sword_medieval_b,itm_tab_shield_heater_c,itm_coat_of_plates,itm_plate_armor,itm_plate_boots,itm_guard_helmet,itm_helmet_with_neckguard,itm_bascinet,itm_guard_helmet,itm_leather_gloves],
def_attrib|level(25),wp(130),knows_common|knows_shield_3|knows_ironflesh_3|knows_power_strike_3,swadian_face_young_1, swadian_face_old_2],
["pirata_castle_guard","Castle Guard","Castle Guards",tf_guarantee_shield|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet,0,0,fac_kingdom_7,
[itm_awlpike,itm_pike,itm_great_sword,itm_morningstar,itm_sword_medieval_b,itm_tab_shield_heater_c,itm_tab_shield_heater_d,itm_coat_of_plates,itm_plate_armor,itm_plate_boots,itm_guard_helmet,itm_helmet_with_neckguard,itm_bascinet,itm_guard_helmet,itm_leather_gloves],
def_attrib|level(25),wp(130),knows_common|knows_shield_3|knows_ironflesh_3|knows_power_strike_3,swadian_face_young_1, swadian_face_old_2],
Como yo les dije anteriormente pueden cambiarle los nombres que dicen ( pirata ).
Ahora iremos a ( ID_troops )
- Spoiler:
- Código:
Buscamos :
trp_sarranid_castle_guard = 112
Ponemos abajo de eso :
trp_pirata_recruit = 113
Adonde dice ( pirata ) ustedes deben poner el nombre de sus tropas creadas.
Ahora ponemos abajo de eso :
trp_pirata_messenger = 118
trp_pirata_deserter = 119
trp_pirata_prison_guard = 120
trp_pirata_castle_guard = 121
Buscamos :
trp_kingdom_6_lord =
Abajo de eso ponemos :
trp_kingdom_7_lord =
Buscamos :
trp_knight_6_20 =
Ponemos abajo de eso :
trp_knight_7_1 =
Listo.
Paso 3 :
Entramos en ( module_party_templates ).
Agregaremos refuerzos para el reino creado.
- Spoiler:
- Código:
Buscamos :
("kingdom_6_reinforcements_c", "{!}kingdom_6_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_sarranid_horseman,3,5)]),
Abajo de eso ( Separado ) ponemos :
("kingdom_7_reinforcements_a", "{!}kingdom_7_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_pirata_recruit,5,10),(trp_azteca_spearman,2,4)]),
("kingdom_7_reinforcements_b", "{!}kingdom_7_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_pirata_recruit,2,5),(trp_pirata_recruit,2,3)]),
("kingdom_7_reinforcements_c", "{!}kingdom_7_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_pirata_recruit,3,5)]),
Adonde dice de nuevo ( pirata ) ponen sus tropas creadas yo les puse un ejemplo.Ok
Abrimos el ( ID_party_templates )
- Spoiler:
- Código:
buscamos :
pt_kingdom_6_reinforcements_c =
Ponemos abajo :
pt_kingdom_7_reinforcements_a =
pt_kingdom_7_reinforcements_b =
pt_kingdom_7_reinforcements_c =
Listo.
Paso 4 :
Abrimos ( module_parties ) Aquí agregaremos ciudades,castillos y aldeas para nuestro reino.
- Spoiler:
- Código:
Buscamos :
("town_22","Bariyye", icon_town_desert|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(165, -106.7),[], 225),
Abajo ( separado ) ponemos :
("town_23","Nombre", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(150, -99),[], 260),
Ahí tenemos una Ciudad.
Buscamos :
("castle_48","Bardaq_Castle",icon_castle_d|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(157, -80),[],260),
Ponemos abajo de eso ( Separado ) :
("castle_49","Castillo_Nombre",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(150, -82),[],260),
Tenemos un Castillo.
Buscamos :
("village_110","Rushdigh", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(38, -104),[], 40),
Abajo ( Separado ) ponemos :
("village_111","Nombre", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(145, -95),[], 40),
("village_112","Nombre", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(149, -106),[], 40),
("village_113","Nombre", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(154, -102),[], 40),
("village_114","Nombre", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(150, -110),[], 40),
Ahí tenemos nuestras 4 aldeas.
Ahora vamos a :
( ID_parties )
- Spoiler:
- Código:
Buscamos :
p_town_22 =
Ponemos abajo :
p_town_23 =
Buscamos :
p_castle_48 =
Ponemos abajo :
p_castle_49 =
Buscamos :
p_village_110 =
Ponemos :
p_village_111 =
p_village_112 =
p_village_113 =
p_village_114 =
Listo.
Paso 5 :
Abrimos el ( module_scenes )
- Spoiler:
- Código:
Buscamos :
("town_22_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x000000025a03253200042d08000079d6000004fd00006910",
[],[],"outer_terrain_desert"),
Ponemos abajo :
("town_23_center",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000002300491830004a529000036230000312a00003653",
[],[],"outer_terrain_plain"),
Buscamos :
("town_22_castle",sf_indoors, "arabian_interior_keep_a", "bo_arabian_interior_keep_a", (-100,-100),(100,100),-100,"0x00000007300005000002308c00004a840000624700004fda",
["exit"],["town_22_seneschal"]),
Ponemos :
("town_23_castle",sf_indoors, "interior_castle_z", "bo_interior_castle_z", (-100,-100),(100,100),-100,"0",
["exit"],["town_6_seneschal"]),
Buscamos :
("town_22_tavern",sf_indoors, "interior_town_house_steppe_c", "bo_interior_town_house_steppe_c", (-100,-100),(100,100),-100,"0",
["exit"],[]),
Ponemos :
("town_23_tavern",sf_indoors, "interior_tavern_g", "bo_interior_tavern_g", (-100,-100),(100,100),-100,"0",
["exit"],[]),
Buscamos :
("town_22_store",sf_indoors, "interior_town_house_steppe_d", "bo_interior_town_house_steppe_d", (-100,-100),(100,100),-100,"0",
["exit"],[]),
Ponemos :
("town_23_store",sf_indoors, "interior_town_house_j", "bo_interior_town_house_j", (-100,-100),(100,100),-100,"0",
["exit"],[]),
Buscamos :
("town_22_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000002200005000005f57b00005885000046bd00006d9c",
[],[],"outer_terrain_desert"),
Ponemos :
("town_23_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0xa0001d9300031ccb0000156f000048ba0000361c",
[],[],"outer_terrain_plain"),
Buscamos :
("town_22_prison",sf_indoors,"interior_prison_o", "bo_interior_prison_o", (-100,-100),(100,100),-100,"0",
["exit"],[]),
Ponemos :
("town_23_prison",sf_indoors,"interior_prison_e", "bo_interior_prison_e", (-100,-100),(100,100),-100,"0",
["exit"],[]),
Buscamos :
("town_22_walls",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000025a00723200046d1b00003e020000147600004387",
[],[],"outer_terrain_desert"),
Ponemos :
("town_23_walls",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000002300015e300063d8800002757000055df00001b08",
[],[],"sea_outer_terrain_1"),
Buscamos :
("town_22_alley",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000025a00723200046d1b00003e0200001476000052ae",
[],[],"outer_terrain_desert"),
Ponemos :
("town_23_alley",sf_generate,"none", "none", (0,0),(100,100),-100,"0x300bc5430001e0780000448a0000049f00007932",
[],[],"outer_terrain_plain"),
Listo ahora hacemos lo del castillo :
Buscamos :
("castle_48_prison",sf_indoors,"interior_prison_o", "bo_interior_prison_o", (-100,-100),(100,100),-100,"0",
[],[]),
Abajo ( Separado ) ponemos :
("castle_49_exterior",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000000b009723200059d6800005f4f0000757f000069cd",
[],[],"outer_terrain_plain"),
("castle_49_interior",sf_indoors, "interior_castle_p", "bo_interior_castle_p", (-100,-100),(100,100),-100,"0",
["exit"],["castle_6_seneschal"]),
("castle_49_prison",sf_indoors,"interior_prison_j", "bo_interior_prison_j", (-100,-100),(100,100),-100,"0",
[],[]),
Listo ahora hacemos lo de las aldeas :
Buscamos :
("village_110",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000001500410320005a96800006b5300004edc00000d11",
[],[],"outer_terrain_desert"),
Ponemos abajo ( separado ) :
("village_111",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000012002cd900005314c00001f6d00006d7700003493",
[],[],"outer_terrain_steppe"),
Separado de nuevo :
("village_112",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000012002cd900005314c00001f6d00006d7700003493",
[],[],"outer_terrain_steppe"),
Separado de nuevo :
("village_113",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000012002cd900005314c00001f6d00006d7700003493",
[],[],"outer_terrain_steppe"),
Separado de nuevo :
("village_114",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000012002cd900005314c00001f6d00006d7700003493",
[],[],"outer_terrain_steppe"),
Bien ahora vamos al :
( ID_scenes )
- Spoiler:
- Código:
Buscamos :
scn_town_22_center =
Ponemos abajo :
scn_town_23_center =
Buscamos :
scn_town_22_castle =
Ponemos :
scn_town_23_castle =
Buscamos :
scn_town_22_tavern =
Ponemos :
scn_town_23_tavern =
Buscamos :
scn_town_22_store =
Ponemos :
scn_town_23_store =
Buscamos :
scn_town_22_arena =
Ponemos :
scn_town_23_arena =
Buscamos :
scn_town_22_prison =
Ponemos :
scn_town_23_prison =
Buscamos :
scn_town_22_walls =
Ponemos :
scn_town_23_walls =
Buscamos :
scn_town_22_alley =
Ponemos :
scn_town_23_alley =
Listo la ciudad ya esta.
Ahora el castillo
Buscamos :
scn_castle_48_prison =
Ponemos abajo :
scn_castle_49_exterior =
scn_castle_49_interior =
scn_castle_49_prison =
Listo el castillo señores ahora las aldeas.
Buscamos :
scn_village_110 =
Ponemos :
scn_village_111 =
scn_village_112 =
scn_village_113 =
scn_village_114 =
Terminado ahora al siguiente paso.
Paso 6 abrimos el ( module_scripts )
- Spoiler:
- Código:
Buscamos :
(faction_set_slot, "fac_culture_6", slot_faction_town_spy_female_troop, "trp_spy_walker_2"),
Ponemos abajo ( separado ) :
(faction_set_slot, "fac_culture_7", slot_faction_town_walker_male_troop, "trp_town_walker_1"),
(faction_set_slot, "fac_culture_7", slot_faction_town_walker_female_troop, "trp_town_walker_2"),
(faction_set_slot, "fac_culture_7", slot_faction_village_walker_male_troop, "trp_village_walker_1"),
(faction_set_slot, "fac_culture_7", slot_faction_village_walker_female_troop, "trp_village_walker_2"),
(faction_set_slot, "fac_culture_7", slot_faction_town_spy_male_troop, "trp_spy_walker_1"),
(faction_set_slot, "fac_culture_7", slot_faction_town_spy_female_troop, "trp_spy_walker_2"),
Buscamos :
(faction_set_slot, "fac_culture_6", slot_faction_tier_5_troop, "trp_sarranid_mamluke"),
Ponemos ( separado ) : aquí ustedes va a poner sus tropas
(faction_set_slot, "fac_culture_7", slot_faction_tier_1_troop, "trp_pirata_recruit"),
Buscamos :
(troop_set_slot, "trp_kingdom_6_lord", slot_troop_renown, 1200),
Ponemos abajo ( separado ) :
(faction_set_slot, "fac_kingdom_7", slot_faction_culture, "fac_culture_7"),
(faction_set_slot, "fac_kingdom_7", slot_faction_leader, "trp_kingdom_7_lord"),
(troop_set_slot, "trp_kingdom_7_lord", slot_troop_renown, 1200),
Buscamos :
(call_script, "script_give_center_to_faction_aux", "p_town_22", "fac_kingdom_6"),
Ponemos abajo :
(call_script, "script_give_center_to_faction_aux", "p_town_23", "fac_kingdom_7"),
Buscamos :
(call_script, "script_give_center_to_faction_aux", "p_castle_48", "fac_kingdom_6"),
Ponemos abajo :
(call_script, "script_give_center_to_faction_aux", "p_castle_49", "fac_kingdom_7"),
Buscamos :
(call_script, "script_give_center_to_lord", "p_town_22", "trp_knight_6_3", 0),
Ponemos abajo ( separado ) :
(call_script, "script_give_center_to_lord", "p_town_23", "trp_kingdom_7_lord", 0),
Buscamos :
(faction_set_slot, ":faction_no", slot_faction_reinforcements_c, "pt_kingdom_6_reinforcements_c"),
Ponemos abajo :
(else_try),
(faction_slot_eq, ":faction_no", slot_faction_culture, "fac_culture_7"),
(faction_set_slot, ":faction_no", slot_faction_deserter_troop, "trp_azteca_deserter"),
(faction_set_slot, ":faction_no", slot_faction_guard_troop, "trp_azteca_castle_guard"),
(faction_set_slot, ":faction_no", slot_faction_messenger_troop, "trp_azteca_messenger"),
(faction_set_slot, ":faction_no", slot_faction_prison_guard_troop, "trp_azteca_prison_guard"),
(faction_set_slot, ":faction_no", slot_faction_castle_guard_troop, "trp_azteca_castle_guard"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_a, "pt_kingdom_7_reinforcements_a"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_b, "pt_kingdom_7_reinforcements_b"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_c, "pt_kingdom_7_reinforcements_c"),
Listo Ya esta todo activado.
Ahora al siguiente paso.
Paso 7 :
- Spoiler:
- Código:
Iremos a modules del mount and blade warband abrimos nuestro mod y vamos a SceneObj aquí nosotros debemos copiar :
scn_castle_9_exterior.sco
scn_castle_9_interior.sco
scn_castle_9_prison.sco
Y pegarlos de nuevo en la misma carpeta pero cambiando los números así les debería quedar :
scn_castle_49_exterior.sco
scn_castle_49_interior.sco
scn_castle_49_prison.sco
Ahí tenemos las escenas del castillo
Ahora hacemos lo mismo con la ciudad y las aldeas
scn_town_9_alley.sco
scn_town_9_arena.sco
scn_town_9_castle.sco
scn_town_9_center.sco
scn_town_9_prison.sco
scn_town_9_store.sco
scn_town_9_tavern.sco
scn_town_9_walls.sco
Este es la ciudad :
scn_town_23_alley.sco
scn_town_23_arena.sco
scn_town_23_castle.sco
scn_town_23_center.sco
scn_town_23_prison.sco
scn_town_23_store.sco
scn_town_23_tavern.sco
scn_town_23_walls.sco
Ahora las aldeas :
copiamos la aldea :
scn_village_40.sco
y la pegamos 4 veces en la carpeta de sceneobj
scn_village_111.sco
scn_village_112.sco
scn_village_113.sco
scn_village_114.sco
Listo.
Ahora el paso final
Paso 8 final :
guardamos todo lo que modificamos y ejecutamos el module.bat o el que dice build_module son lo mismo.
Gracias por Leer este tutorial me costo 5 meses en aprendérmelo, ojala que no les salga ningún error en el module.bat, pregunten yo se como solucionarlos.
Adioss hasta la próxima
Última edición por ReyBjorn el Mar Sep 10, 2019 4:40 am, editado 4 veces