Buenas, alguien sabe como eliminar los molestos mensajes en el module system del diplomacy 1.165, los que ocupan la pantalla y dan la opcion de "continue" uno tras otro, que dicen "el reino 1 no respondio a las provocaciones del reino 2 y pepito pierde credibilidad", "reino 1 declaro la paz al reino 2", etc. son muy molestos... pude rastrearlos hasta module_game_menus
aca uno por ejemplo que dice:
alcanzaría con borrarlo todo? >_<
aca uno por ejemplo que dice:
- Código:
(
"notification_casus_belli_expired",0,
"Kingdom Fails to Respond^^The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her:his} more bellicose subjects...^",
"none",
[
(str_store_faction_name, s1, "$g_notification_menu_var1"),
(str_store_faction_name, s2, "$g_notification_menu_var2"),
(faction_get_slot, ":faction_leader", "$g_notification_menu_var1", slot_faction_leader),
(str_store_troop_name, s3, ":faction_leader"),
##diplomacy start+ use a script for gender
#(troop_get_type, reg4, ":faction_leader"),#<- OLD
(call_script, "script_dplmc_store_troop_is_female_reg", ":faction_leader", 4),
##diplomacy end+
(set_fixed_point_multiplier, 100),
(position_set_x, pos0, 65),
(position_set_y, pos0, 30),
(position_set_z, pos0, 170),
(set_game_menu_tableau_mesh, "tableau_faction_note_mesh_banner", "$g_notification_menu_var1", pos0),
],
[
("continue",[],"Continue",
[
(call_script, "script_faction_follows_controversial_policy", "$g_notification_menu_var1", logent_policy_ruler_ignores_provocation),
(change_screen_return),
]),
]
),
alcanzaría con borrarlo todo? >_<