Bueno como dice el tema, hay alguna manera de hacer, que mis reclutas que he creado reemplacen por ejemplo al recluta swadiano.
Si hay una forma por favor avisadme chicos!!
gracias
Si hay una forma por favor avisadme chicos!!
gracias
(faction_set_slot, "fac_culture_1", slot_faction_tier_1_troop, "trp_swadian_recruit")
Rafalongo escribió:tengo una duda, xq recuerdo que si una aldea swadiana es conquistada por ejemplo por el norte, las tropas de la aldea siguen siendo swadianas.. entonces como es que se pone por faccion? :s
(faction_set_slot, "fac_culture_1", slot_faction_tier_1_troop, "trp_swadian_recruit"),
(faction_set_slot, "fac_culture_1", slot_faction_tier_2_troop, "trp_swadian_militia"),
(faction_set_slot, "fac_culture_1", slot_faction_tier_3_troop, "trp_swadian_footman"),
(faction_set_slot, "fac_culture_1", slot_faction_tier_4_troop, "trp_swadian_infantry"),
(faction_set_slot, "fac_culture_1", slot_faction_tier_5_troop, "trp_swadian_knight"),
("kingdom_6_reinforcements_a", "{!}kingdom_6_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_swadian_footman,3,7),(trp_swadian_skirmisher,5,10),(trp_swadian_militia,11,26)] ),
(faction_set_slot, "fac_culture_6", slot_faction_tier_1_troop, "trp_swadian_recruit"),
(faction_set_slot, "fac_culture_6", slot_faction_tier_2_troop, "trp_swadian_footman"),
(faction_set_slot, "fac_culture_6", slot_faction_tier_3_troop, "trp_swadian_skirmisher"),
(faction_set_slot, "fac_culture_6", slot_faction_tier_4_troop, "trp_swadian_horseman"),
(faction_set_slot, "fac_culture_6", slot_faction_tier_5_troop, "trp_swadian_warrior"),
(faction_set_slot, "fac_culture_6", slot_faction_tier_6_troop, "trp_swadian_knight"),
(else_try),
(faction_slot_eq, ":faction_no", slot_faction_culture, "fac_culture_6"),
(faction_set_slot, ":faction_no", slot_faction_deserter_troop, "trp_swadian_deserter"),
(faction_set_slot, ":faction_no", slot_faction_guard_troop, "trp_swadian_castle_guard"),
(faction_set_slot, ":faction_no", slot_faction_messenger_troop, "trp_swadian_messenger"),
(faction_set_slot, ":faction_no", slot_faction_prison_guard_troop, "trp_swadian_prison_guard"),
(faction_set_slot, ":faction_no", slot_faction_castle_guard_troop, "trp_swadian_castle_guard"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_a, "pt_kingdom_6_reinforcements_a"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_b, "pt_kingdom_6_reinforcements_b"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_c, "pt_kingdom_6_reinforcements_c"),
Traceback (most recent call last):
File "process_init.py", line 2, in <module>
from process_operations import *
File "C:\Users\Daniela\Desktop\Mi Mod\mb_warband_module_system_1165_lav\Module
_system 1.165\process_operations.py", line 17, in <module>
from module_party_templates import *
File "C:\Users\Daniela\Desktop\Mi Mod\mb_warband_module_system_1165_lav\Module
_system 1.165\module_party_templates.py", line 123, in <module>
("kingdom_7_reinforcements_a", "{!}kingdom_7_reinforcements_a", 0, 0, fac_co
mmoners, 0, [(trp_campesino_Vascon,5,10),(trp_lancero_Vascon,2,4)]),
NameError: name 'trp_campesino_Vascon' is not defined
Traceback (most recent call last):
File "process_global_variables.py", line 12, in <module>
from process_operations import *
File "C:\Users\Daniela\Desktop\Mi Mod\mb_warband_module_system_1165_lav\Module
_system 1.165\process_operations.py", line 17, in <module>
from module_party_templates import *
File "C:\Users\Daniela\Desktop\Mi Mod\mb_warband_module_system_1165_lav\Module
_system 1.165\module_party_templates.py", line 123, in <module>
("kingdom_7_reinforcements_a", "{!}kingdom_7_reinforcements_a", 0, 0, fac_co
mmoners, 0, [(trp_campesino_Vascon,5,10),(trp_lancero_Vascon,2,4)]),
NameError: name 'trp_campesino_Vascon' is not defined