[Tienes que estar registrado y conectado para ver este vínculo]
- Post original:
Nombre del Mod: The Last Days of the Third Age
Para: Mount&Blade 1.011 o Warband
Versión del mod: 3.3
Tipo de Modificación: Conversión Total
Autor/autores:- Spoiler:
- [Ancientwanker] - father and leader of the mod, did coding, writing, even some graphics stuff until he disappeared without a trace two years ago.
Abhuva - some scenes
Amman - NPC dialogue
Asterix - voice work
Balduran - some voices
Barf - 3D design
Brutus - 3D modeler and texturer (Easterlings, trolls, wargs..), idea person, great guy. Hasn't been active since most of the 3D was done.
Buzvonlurt - voice acting
Conners - some textwriting
CppCoder - brave coder, morale system smith and bug hunter.
DaBlade - a sound expert, texturer, lore advisor, gameplay designer, general help. Did tons of stuff during the slow times. Taking a break.
Dain Ironfoot - 3D guy, iirc did some really nice interiors and buildings for us.
dunde - scripts.txt encoding idea
Faradon - 3D modeler and texturer, did much absolutely lovely stuff, really understands my concept art. No longer with us due to lack of time.
foxyman - coder, SVN innovator, author of the famous formation script and less famous but even more useful data structure code. No longer with us due to lack of time.
freakin wat - awesome voice acting
GetAssista - GA, coding, fixing, bugremoving, map work, features design and implementation, lods, optimizing, optimizing, optimizing and optimizing. And tons other shit.
Giles - 3D guy, wonderful models and textures - mostly Haradrim. No longer with us due to lack of time and motivation.
Gutekfiutek - we're using a modified version of his Polished landscapes flora.
HokieBT - coding code
Kolba - coder, started doing quests, no longer active due to lack of time.
Llew - 3D models, excellent architecture (responsible for most of Gondorand some of Rohan) and lore stuff, very nice guy. Not active atm.
LynX - 3D models for 808 version.
MadVader - coder, author of much of the war system and party balancing, cutscenes, quests, training, traits, rewards code, NPCs and companions, he also writes dialogue and puts brakes on our overly ambitious plans while routinely eradicating bugs.
mandible - 3D tunnels
Merlkir - concept artist, main 2D artists, texturer, very rarely a 3D modeler, custom animations, lore sage and overall a proper wanker. Did some voice acting too. The movie too.
mtarini - coding wizard, voodoo master, mage, author of OpenBRF (made expressly for this mod!), all the shader magic is only possible thanks to him. Also the custom races. Attacking wargs, oliphants, orcs, uruks, trolls, windy flora and waving banners...all work properly because of him. A shining talent and an expert in the field. Also: lotsa coding, map art (including map writings), animations, and a bit of rigging and modelling (like most animated map icons)...
Octoburn- 3D guy, did tons and tons of models, architecture bits, remappings & optimisations, a very nice guy who's been with us since the beginning.
Pagan - composer, voice actor, kinda Australian. Kicks ass. A whole new sountrack in the making.
Petrovski - voice acting
Romainoir - a young 3D artist, improved a lot since he's been working on TLD, much of the beautiful elven and Rohan architecture is his work, impressive Erebor, terrain borders and cliffs, many other bits and bobs.
Rongar - factionalized shops script
Smile - Mearh retexture.
Taal - NPC dialogue
Treebeard - a coder from the PoP team who very generously let us use his battle AI and some other stuff.
Triglav - a 3D guy, texturer (pretty much all orcs, gondorians, rohirrim, dunlanders, corsairs and much stuff in others are his work), glorious scene maker (designed pretty much all towns, nature, epic places, etc), overall ass kicker and whip cracker. Pushed and pulled us through the worst.
Ursca - 3d guy, some of the orc stuff was done by him originally. No longer with us.
Sibylla - additional hairstyles
Stefano - uruks and dwarves 3D
Yoshiboy - coder and admin, occassionally popping in with advice and insights.
Link al foro/post de desarrollo: [Tienes que estar registrado y conectado para ver este vínculo]
Descripción: Mod de conversión totalísima, ambientado en el mundo del Señor de los Anillos. Sin duda el mod más conocido y completo para Mount and Blade. Ahora compatible también con Warband.
Características:
-Todas las facciones de la Tierra Media para jugar.
-Sistema de guerra específico, hecho a medida de los libros de Tolkien.
-Enorme cantidad de items nuevos, desde armas a ciudades.
-Varias razas y criaturas, con sus características especiales.
Imagenes- Spoiler:
DESCARGA DEL MOD
Versión 3.3 para M&B: [Tienes que estar registrado y conectado para ver este vínculo]
Parche de compatibilidad con Warband: [Tienes que estar registrado y conectado para ver este vínculo]- Nota sobre el port a Warband:
Podéis descargar el TLD 3.3 (que es para M&B) e instalarlo de manera normal, ya que no afecta a los archivos del juego.
Por otro lado, podéis usar este mismo archivo del mod y aplicarle el pequeño parche de compatibilidad de warband. Entonces ya luego metéis el mod entre los mods de warband y podréis arrancarlo sin problemas.
-Hasta que salga la versión mejorada del parche de Warband tendréis que meter los archivos que en el enlace de abajo se indican.
Otras descargas de interés
Descarga de la traducción al español, by Damrod & Blancire : [Tienes que estar registrado y conectado para ver este vínculo]
Pack de texturas que mejora enormemente el rendimiento: [Tienes que estar registrado y conectado para ver este vínculo]
Descarga del submod "Combat Damage Model". Mejora la jugabilidad del mod: [Tienes que estar registrado y conectado para ver este vínculo]
Todos los fixes recomendados para aplicar al parche de Warband: [Tienes que estar registrado y conectado para ver este vínculo]
Última edición por Mikeboix el Lun Jul 28, 2014 7:54 pm, editado 32 veces